WBC Tournament
The rules for the tournament are the same as the printed rules you can find in copies of the game, with the following exceptions:
Doug's v2 Rule Changes (For more info, see blog post)
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Tests: In an effort to simplify down to two basic tables, Start Speed now has the same odds as testing any other attribute.
Additionally, the Accel and Top speed tests can results in mis-shifts as well now.
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Forced Passing: The first change was to how "blocking" works. Instead of the defender just declaring that they are blocking
to add 2 to the attacker's die-roll, the defender now has an opportunity to spend their own skill to add to the attacker's die-roll.
Spun defenders may not. The attacker will still have an opportunity to add their own skill after learning what the defender is doing.
The odds obviously changed as well. On the one-hand success now occurs on any result 9 or less. But, a success of 7 - 9 also includes a wear damage to the attacker and the attacker must now roll on the Avoid Damage table. This could result in another wear lost and possibly a wear lost for the defender. The attacker may apply skill to this roll as well. The defender may not. If the defender is called on to lose wear, it does not matter if the defender used skill to hamper the attacker ("block") or not. -
Avoid Damage: The table above also replaces the old Crash Avoidance table but is now used both to avoid a crash as well as to avoid
additional damage after a successful forced pass with contact.
On a 10-12, the result differs based on those two situations. If this roll resulted from avoiding a crash, the driver loses 2 wear. If this roll came after a forced pass then the attacker loses a second wear (since the attacker lost 1 on the forced passing table) and the defender loses a wear as well. - Slips at End: If you will finish the race this turn you may not take more than 1 slip.
Just a note here to say that we will NOT be changing the build table for cars. Though mentioned, that has not been finalized at this point.
It will remain 2 points for builds.
Additional WBC-Only Rules
- Misplots: If a driver misplots significantly under their allowed speed (eg: accidentally plotting 0), that speed will be corrected to [previous speed] - [deceleration] - 60mph.
- Forced Passing in Corners: If you need to force pass another driver in the first space of a corner, you will roll for the forced pass BEFORE paying for the corner, instead of afterward. If you have already entered the corner before you need to force pass, then you'll still pay for the corner first as normal.
WBC Qualification Heats
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Field Size: Multiple races will be run simultaneously during each qualifying time slot to accommodate all drivers wishing to participate.
No driver may run in more than one race at the same time. The number of drivers will determine the number of races as follows:
Drivers 1-10 11-20 21-30 31-40 41-50 Races 1 2 3 4 5 - Field Seeding: Participating drivers are seeded into three tiers, based on their CFR rank as published prior to the event. Each driver is then assigned to a specific race in random order.
- Tracks: Each race will likely have a different track assigned to it. All tracks being raced in qualifying heats and finals will be published in the News section of this website, months in advance of the event.
- Car Builds: Once all drivers have been assigned to a race, everyone will have 15 minutes to review the track and build their car. At the end of that time, bidding for pole will happen and the race will start.
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Qualifying Points: Each driver will be given a number of points equal to how well they finished in their heat. The points are as follows:
Place Points 1 1000 2 100 3 10 4 1
WBC Finals
- Finals: Up to 12 people will qualify for the finals. To be eligible to qualify for the finals, you must have scored at least 10 points in qualifying heats.
- Finals Qualifying: All drivers are ranked based on their total number of qualifying points. Ties amongst drivers with the same number of points are broken using the following criteria:
- Best Finish occured in first heat entered.
- Best Finish occured in second heat entered.
- High Dice Roll
- Alternates: The next two racers that would have qualified for the final (rank 13 and 14) will be designated as Alternates. Alternates may race in place of another racer, should that person fail to show for the final event. No other drivers may participate in the finals.