========== Agency ========== �The Terrible Old Man --------------------- Type : Character Cost : 1 Skill : 1 Icons : C Subtype : Government. Game Text: While The Terrible Old Man is committed to a story, choose a struggle icon. Struggles of that type do not resolve in that story this phase unless an opponent pays 2. Collector's Info: AKD F1 �Neil's Curiosity Shop ---------------------- Type : Support Cost : 3 Subtype : Location. Game Text: Neil's Curiosity Shop gains the triggered abilities of each support card controlled by an opponent. Collector's Info: AKD F2 ========== Miskatonic University ========== �Thomas Olney ------------- Type : Character Cost : 3 Skill : 3 Icons : II Subtype : Investigator. Sorcerer. Game Text: Response: after a character you control enters a discard pile from play (unless sacrificed), pay 2 to return that character to play. Collector's Info: AKD F3 The Hall School --------------- Type : Support Cost : 2 Subtype : Location. Game Text: Action: sacrifice the Hall School to choose an icon. Until the end of the phase, each character you control gains one of the chosen icons. Collector's Info: AKD F4 ========== Syndicate ========== �William Bain, "The One" ------------------------ Type : Character Cost : 3 Skill : 3 Icons : CAI Subtype : Investigator. Game Text: Response: after a character or support card controlled by an opponent is exhausted, pay 1 to look at the top 2 cards of your deck. Put one or both on the bottom of your deck, and the rest back on top of your deck. Collector's Info: AKD F5 The Seventh House on the Left ----------------------------- Type : Support Cost : 3 Subtype : Location. Game Text: Action: exhaust to choose and exhaust a character or support card. It does not ready during its controller's next refresh phase. (Limit 1 per turn.) Collector's Info: AKD F6 ========== Cthulhu ========== �St. Erasmus' Home for Mariners ------------------------------- Type : Support Cost : 3 Subtype : Location. Game Text: Action: exhaust and sacrifice a Deep One character to choose and destroy a character without any A icons. Collector's Info: AKD F7 Called to the Sea ----------------- Type : Event Cost : 1 Subtype : Madness. Game Text: Action: until the end of the phase, each character in play gets -X skill, where X is its printed skill. Collector's Info: AKD F8 ========== Hastur ========== �Charles Dexter Ward -------------------- Type : Character Cost : 3 Skill : 3 Icons : CA Subtype : Servitor. Game Text: Charles Dexter Ward is Insane. Charles Dexter Ward retains all its properties and can commit while being Insane. Whenever Charles Dexter Ward would go Insane, choose another character, if able. That character goes Insane instead. Collector's Info: AKD F9 Artist's Colony --------------- Type : Support Cost : 2 Subtype : Location. Game Text: Action: exhaust to have each player reveal and discard the top card of his deck. If you revealed the card with the highest printed cost, instead put that card into your hand. Collector's Info: AKD F10 ========== Yog-Sothoth ========== Visitor from the Spheres ------------------------ Type : Character Cost : 3 Skill : 3 Icons : TA Subtype : Servitor. Game Text: Response: after an event card is played, pay 3 to copy the effects of that event. Collector's Info: AKD F11 Dreams in Limbo --------------- Type : Event Cost : 1 Subtype : Spell. Game Text: Action: choose a story. Until the end of the turn, no struggles at this story resolve. Collector's Info: AKD F12 ========== Shub-Niggurath ========== �Basil Elton, Investigator -------------------------- Type : Character Cost : 2 Skill : 1 Icons : AA Subtype : Servitor. Game Text: Action: shuffle Basil Elton into your deck to refresh all domains. Collector's Info: AKD F13 Thunder in the East ------------------- Type : Event Cost : 1 Subtype : Disaster. Game Text: Play during your operations phase. Action: choose and destroy a support card. Then, draw a card. Collector's Info: AKD F14 ========== Neutral ========== Mentor to Vaughn ---------------- Type : Character Cost : 3 Skill : 3 Icons : CCA Subtype : Sorcerer. Game Text: Willpower. Action: pay 1 to choose and exhaust a non-Ancient One character. Disrupt: before a triggered effect resolves, discard a card from hand to return Mentor to Vaughn to its owner's hand. Collector's Info: AKD F15 �Nodens, Potent and Archaic --------------------------- Type : Character Cost : 3 Skill : 3 Icons : TTA Subtype : Ancient One. Game Text: Toughness +1. Response: after Nodens enters play, wound all characters with skill 3 or lower. Collector's Info: AKD F16 �Tulzscha, The Green Flame -------------------------- Type : Character Cost : 5 Skill : 4 Icons : TTCA Subtype : Ancient One. Game Text: Villainous. Invulnerability. Cultist characters get +1 skill and gain T. Action: sacrifice a Cultist character to choose and destroy a non-Ancient One character. Collector's Info: AKD F17 �Granny Orne ------------ Type : Character Cost : 1 Skill : 1 Icons : Subtype : Investigator. Game Text: Willpower. Response: after Granny Orne enters play, destroy all insane characters. Collector's Info: AKD F18 �607 Water Street ----------------- Type : Support Cost : 2 Subtype : Location. Game Text: Response: after a card with the word Brotherhood in its title enters a discard pile from play, exhaust to return that character to play under its owner's control. Collector's Info: AKD F19 �The Rope and Anchor Tavern --------------------------- Type : Support Cost : 2 Subtype : Location. Game Text: As you play The Rope and Anchor Tavern from your hand, name a Subtype. Action: exhaust to lower the cost of the next character you play this round with the named Subtype by 2 (to a minimum of 1). Collector's Info: AKD F20